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path: root/editor/import/editor_scene_importer_gltf.cpp
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* Merge pull request #24647 from WindyDarian/gltf_morph_fixRémi Verschelde2019-01-041-5/+33
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| * Partial fix for blend shape with gltfWindy Darian2018-12-291-5/+33
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
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* Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij2018-12-081-10/+1
* Do not crash on invalid file, closes #21083Juan Linietsky2018-11-221-1/+1
* Fixing tangent and binormal logicBastiaan Olij2018-11-191-1/+10
* Remove redundant "== false" codeAaron Franke2018-10-061-6/+6
* Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...Rémi Verschelde2018-09-271-6/+6
* Merge pull request #21935 from goodyttoor/gltf_cubicRémi Verschelde2018-09-121-3/+3
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| * Fix cubic spline interpolation in glTF importerVivatchai Kaveeta2018-09-101-3/+3
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
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* In the GLTF importer normalize Quaternions after every operation and when rea...K. S. Ernest (iFire) Lee2018-08-271-5/+13
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-19/+17
* Respect process order for out of order skeleton bones (fixes GLTF2 import iss...Juan Linietsky2018-08-061-2/+8
* Several fixes to GLTF2 importerJuan Linietsky2018-08-061-16/+13
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-18/+18
* Bones are now named and their parents are correct.K. S. Ernest (iFire) Lee2018-07-241-17/+15
* Merge pull request #19193 from tagcup/quat_normJuan Linietsky2018-06-251-2/+1
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| * Fixed Basis -> Quat conversions, added a few safety checks.tagcup2018-05-271-2/+1
* | fix default glTF metallic & roughness factor valuesRodolfo Ribeiro Gomes2018-06-211-2/+5
* | Import morph target names from glTFPedro J. Estébanez2018-06-141-1/+4
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* Use mimetype according to glTF spec.Yaakuro2018-05-101-1/+1
* Fix skeleton import from glTFPedro J. Estébanez2018-04-061-5/+10
* Fix animation length from glTF not correctly setPedro J. Estébanez2018-03-191-4/+3
* Fix glTF not accepting VEC3 colorsPedro J. Estébanez2018-03-191-3/+11
* gltf: improve embedded data discoveryFlorian Zwoch2018-02-211-1/+2
* Fixes to GLTF2 importer skeleton positioning, though vertex bone indices stil...Juan Linietsky2018-01-051-14/+42
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+30
* Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...Juan Linietsky2017-12-281-135/+147
* Fix importing GLTF meshes as external files.Webster Sheets2017-12-091-1/+4
* Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky2017-12-071-1/+1
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-8/+10
* Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets2017-11-121-2/+4
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-3/+3
* Fixed missing return value in glTF2.0 importer camera, closes #10130Juan Linietsky2017-09-011-0/+2
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-1/+1
* Fix the channels gltf importer uses for metallic and AO textures.Ferenc Arn2017-08-281-1/+2
* Full GLTF 2.0 Specification support! cheers!Juan Linietsky2017-08-031-9/+536
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-0/+1581