index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
import
/
resource_importer_layered_texture.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-1
/
+1
|
\
|
*
Allow passing UID to importer
Juan
2024-11-11
1
-1
/
+1
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed
Spartan322
2024-10-15
1
-5
/
+4
|
\
|
|
*
Merge pull request #97582 from BlueCube3310/basisu-hdr
Thaddeus Crews
2024-10-14
1
-5
/
+0
|
|
\
|
|
*
BasisU: Update to 1.50.0 and add HDR support
BlueCube3310
2024-10-12
1
-5
/
+0
|
*
|
Fix 3D HDR texture import with lossless compression
BlueCube3310
2024-10-04
1
-0
/
+4
|
|
/
*
/
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Fix slow editor load on large projects (v2)
Hilderin
2024-09-25
1
-7
/
+5
*
Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-1
/
+1
*
Add Betsy to speed up BC6 compression
BlueCube3310
2024-08-18
1
-2
/
+0
*
Register and cleanup resource importer singletons in a predictable way
Yuri Sizov
2023-08-07
1
-2
/
+9
*
Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
/
+1
*
Check if the required texture format is imported in the export dialog
Aaron Franke
2023-06-20
1
-3
/
+4
*
Fix ResourceImporterLayeredTexture::import() high_quality type
nikitalita
2023-03-25
1
-1
/
+1
*
Refactor high quality texture import
Juan Linietsky
2023-01-30
1
-49
/
+75
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename Image's `get_rect` to `get_region`
Micky
2022-11-01
1
-1
/
+1
*
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
1
-5
/
+5
|
\
|
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-5
/
+5
*
|
ResourceImporterLayeredTexture: rename compress modes to match enum
DeeJayLSP
2022-10-28
1
-1
/
+1
|
/
*
Make some Image methods static
kobewi
2022-10-14
1
-3
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-9
/
+9
*
Make `ImageLoader` take bit field flags
Yuri Sizov
2022-08-23
1
-1
/
+1
*
Merge pull request #52212 from thenegativehunter2/master_texture_array_normal...
Yuri Sizov
2022-08-16
1
-2
/
+5
|
\
|
*
Update editor/import/resource_importer_layered_texture.cpp
darth negative hunter
2021-09-17
1
-1
/
+1
|
*
Add an import option to force TextureArrays as normal maps for RGTC
darth negative hunter
2021-08-29
1
-2
/
+5
*
|
Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warning
Rémi Verschelde
2022-08-06
1
-3
/
+3
|
\
\
|
*
|
Improve warning message for invalid desktop VRAM compression settings
Hugo Locurcio
2022-04-16
1
-3
/
+3
*
|
|
Use integer types in Image and ImageTexture methods
FireForge
2022-07-18
1
-1
/
+1
*
|
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
|
/
/
*
|
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-3
/
+1
*
|
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Rémi Verschelde
2022-03-11
1
-8
/
+8
|
\
\
|
*
|
Remove more occurrences of "stex"
TechnoPorg
2022-03-10
1
-8
/
+8
*
|
|
Add missing i18n to various strings
Haoyu Qiu
2022-03-07
1
-1
/
+1
|
/
/
*
|
Rename StreamTexture* to CompressedTexture*
reduz
2022-03-05
1
-5
/
+5
*
|
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+1
*
|
Faster CVTT by reducing quality.
K. S. Ernest (iFire) Lee
2022-02-04
1
-83
/
+93
*
|
Vectors: Use clear() and has().
Anilforextra
2022-02-02
1
-1
/
+1
*
|
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-7
/
+0
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
Fix various typos
luz paz
2022-01-02
1
-1
/
+1
*
|
Add path to functions that return iporter options
reduz
2021-11-14
1
-2
/
+2
|
/
*
Fix duplicate conditions.
Anilforextra
2021-08-13
1
-3
/
+0
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Reorganize Project Settings
reduz
2021-02-18
1
-6
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-1
/
+1
*
Implement 3D textures as import and resource format.
reduz
2020-09-09
1
-11
/
+102
[next]