summaryrefslogtreecommitdiffstats
path: root/editor/import/resource_importer_obj.cpp
Commit message (Expand)AuthorAgeFilesLines
* Move 3D scene import classes to their own folderAaron Franke2024-01-041-587/+0
* Enhance checks and user experience around tangents.clayjohn2023-11-011-3/+11
* Some more fixes for compressed meshesclayjohn2023-10-241-6/+6
* Fix "as" capitalization in editor stringsHaoyu Qiu2023-10-231-1/+1
* Cleanup instances of using uint32_t for mesh formatsClay2023-10-121-1/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-5/+12
* Add support for non-standard OBJ vertex entriesBartłomiej Karwacki2023-05-131-1/+1
* Fix OBJ mesh importer smoothing handlingkleonc2023-03-251-5/+5
* Avoid importing MSVC obj filesMario Liebisch2023-01-191-0/+14
* obj: Avoid empty names and meshesrsjtdrjgfuzkfg2023-01-161-4/+9
* Mark OBJ vertex colors sRGB in materials (only if has vertex colors)scurest2023-01-071-1/+5
* Add vertex color support to OBJ importerscurest2023-01-071-0/+17
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew2022-11-291-1/+1
* Rename String `plus_file` to `path_join`Aaron Franke2022-08-291-5/+5
* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-6/+6
* Import scenes as AnimationLibraryreduz2022-04-131-4/+0
* Make FileAccess and DirAccess classes reference counted.bruvzg2022-04-111-4/+4
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+0
* options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee2022-01-051-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-4/+4
* Add path to functions that return iporter optionsreduz2021-11-141-2/+2
* Prevent obj importer from printing misleading errorBrian Semrau2021-11-061-4/+4
* Remove node_hrcr hackkobewi2021-10-281-1/+1
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-4/+4
* Use Ref<T> references as iterators where relevantRémi Verschelde2021-07-261-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-3/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-4/+4
* Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde2021-06-111-1/+1
|\
| * Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* | Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio2021-06-031-3/+3
|/
* Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde2021-04-051-1/+1
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-221-1/+3
* Rework Mesh handling on scene importing.reduz2020-12-131-4/+22
* Refactored Mesh internals and formats.reduz2020-12-021-3/+7
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+9
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-19/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-4/+4
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-7/+7
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-11/+11
* Texture refactorJuan Linietsky2020-02-111-4/+4
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-2/+2
* Add option to apply an offset to obj mesh importBastiaan Olij2020-01-111-6/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2