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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
import
/
resource_importer_texture.cpp
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Author
Age
Files
Lines
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Do not normalize normal map when disabled, fixes #20761
Juan Linietsky
2018-11-25
1
-1
/
+1
*
Make SVG scale more accurate
qarmin
2018-11-21
1
-1
/
+1
*
No longer force mipmaps on import of VRAM textures, closes #10221
Juan Linietsky
2018-11-02
1
-2
/
+4
*
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-13
1
-1
/
+1
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*
Misc. typos
luz.paz
2018-09-12
1
-1
/
+1
*
|
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
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/
*
[Texture Import] Fix invert color
Guilherme Felipe
2018-09-02
1
-2
/
+2
*
Fix BPTC and fix importing HDR images with LDR compression
elasota
2018-08-27
1
-5
/
+30
*
Removed fallback system and merged bptc into s3tc
Juan Linietsky
2018-08-27
1
-35
/
+13
*
Hide "no BPTC if RGB" and "HDR Mode" options when not using "Video RAM" import.
elasota
2018-08-22
1
-0
/
+5
*
BPTC support
elasota
2018-08-21
1
-5
/
+36
*
[Texture Importer] Add option to invert color
Guilherme Felipe
2018-08-17
1
-0
/
+15
*
Ensure, if a texture meant for a normal map is imported and size limit exists...
Juan Linietsky
2018-07-03
1
-0
/
+4
*
Add option to renormalize mipmaps when generating them for normalmaps.
Juan Linietsky
2018-04-29
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-13
1
-3
/
+4
*
Added a warning for when a PC compression is not found for the project, close...
Juan Linietsky
2017-09-05
1
-1
/
+8
*
updated import settings loader to 'svg/scale' fixes: #10815
toger5
2017-08-31
1
-1
/
+1
*
moved 'scale import setting' into svg section
toger5
2017-08-30
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Added support for SVG
Daniel J. Ramirez
2017-08-20
1
-10
/
+3
*
Fix equality when assignment intended
Pedro J. Estébanez
2017-08-01
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-9
/
+9
*
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-4
/
+4
*
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
1
-1
/
+1
*
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
1
-10
/
+61
*
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-31
1
-5
/
+9
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
1
-1
/
+1
*
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-30
1
-1
/
+3
*
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-26
1
-5
/
+16
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-33
/
+34
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-129
/
+103
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+393