index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
import
/
resource_importer_texture_atlas.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Allow configuring the maximum width for atlas import
A Thousand Ships
2024-02-13
1
-1
/
+8
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
/
+1
*
Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-1
/
+3
*
Bounds fixes in `TextureAtlas` import
Ninni Pipping
2023-06-22
1
-9
/
+15
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make some Image methods static
kobewi
2022-10-14
1
-3
/
+1
*
Clean up mesh include code and comments
Aaron Franke
2022-08-20
1
-1
/
+0
*
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-2
/
+2
*
Use integer types in Image and ImageTexture methods
FireForge
2022-07-18
1
-4
/
+4
*
Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-10
/
+2
*
Remake resource thread safety and API
reduz
2022-06-22
1
-4
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-8
/
+10
*
Allow disabling the alpha trim on texture atlas creation.
Jason Knight
2022-02-19
1
-2
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix edge case where 1px cut off from right of image
Giwayume
2021-11-23
1
-1
/
+1
*
Fix texture atlas generation when source sprite is larger than generated atlas
Giwayume
2021-11-18
1
-2
/
+2
*
Add path to functions that return iporter options
reduz
2021-11-14
1
-2
/
+2
*
added optional region cropping to Texture Atlas importer
boruok
2021-10-07
1
-1
/
+6
*
Construct values only when necessary.
Anilforextra
2021-09-23
1
-1
/
+1
*
Merge pull request #42103 from dankan1890/import_atlas_fix
Rémi Verschelde
2021-09-20
1
-2
/
+2
|
\
|
*
Fixed TextureAtlas import wrong images size.
dankan1890
2020-09-16
1
-2
/
+2
*
|
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-8
/
+8
*
|
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Aaron Franke
2020-11-21
1
-4
/
+4
|
/
*
Fix excessive bottom cropping in atlas generation
Pedro J. Estébanez
2020-06-03
1
-1
/
+2
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+3
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-18
/
+0
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-4
/
+4
*
Merge pull request #36564 from dankan1890/quick_fix
Rémi Verschelde
2020-02-26
1
-4
/
+4
|
\
|
*
Fixed TextureAtlas import.
Maurizio Petrarota
2020-02-26
1
-4
/
+4
*
|
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-11
/
+7
|
/
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Add missing license headers
Rémi Verschelde
2019-06-11
1
-0
/
+30
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-0
/
+382