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* Use multiple threads to import.Juan Linietsky2021-04-191-0/+2
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde2021-04-052-2/+2
* added null checks for mesh in resource importerRishabh Abhani2021-03-261-0/+2
* Merge pull request #47301 from akien-mga/drop-resource-importer-csvRémi Verschelde2021-03-242-133/+0
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| * Remove now unnecessary ResourceImporterCSV importerRémi Verschelde2021-03-232-133/+0
* | Fix use of Error its uninitialised and resolves importers being brokenGordon MacPherson2021-03-231-1/+1
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* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-3/+3
* Move duplicated code into a functionShatur952021-03-232-37/+15
* Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde2021-03-231-2/+2
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| * Rename PHashTranslation to OptimizedTranslationMarcel Admiraal2021-03-201-2/+2
* | Remove hardcoded names in generated objectsShatur952021-03-221-14/+0
* | Improved 3D Scene ImporterJuan Linietsky2021-03-228-660/+2505
* | Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importerRémi Verschelde2021-03-211-7/+14
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| * Add additional index checks to COLLADA importerAlex Hirsch2021-03-071-7/+14
* | Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-1/+1
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* Reorganize Project Settingsreduz2021-02-182-14/+14
* Fixes function bindingsKongfa Waroros2021-02-181-1/+1
* Improve resource load cachereduz2021-02-111-3/+3
* Unify URI encoding/decoding and add to C#Aaron Franke2021-01-281-2/+2
* Implement shadow meshesreduz2021-01-254-4/+117
* Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee2021-01-111-4/+42
* Merge pull request #44330 from Hurakano/fixesRémi Verschelde2021-01-041-1/+1
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| * Texture import 'streamed' property should be boolフラカノ2020-12-121-1/+1
* | Typo correctionMuller-Castro2021-01-021-1/+1
* | Update copyright statements to 2021Rémi Verschelde2021-01-0132-94/+64
* | Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde2020-12-281-1/+1
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| * | Use box size instead of extents for Shape dimensionsMarcel Admiraal2020-12-081-1/+1
* | | Rename empty() to is_empty()Marcel Admiraal2020-12-286-8/+8
* | | Fix blendshapes and calculation of bone_aabbsLyuma2020-12-241-0/+6
* | | Add exporting glTF2.K. S. Ernest (iFire) Lee2020-12-2210-4085/+592
* | | Increase the default Camera Zfar to 4000Hugo Locurcio2020-12-192-5/+5
* | | Improved shadow rendering efficiencyreduz2020-12-181-13/+1
* | | Implement automatic LOD (Level of Detail)reduz2020-12-182-9/+66
* | | Rework Mesh handling on scene importing.reduz2020-12-136-43/+482
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* | Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde2020-12-101-1/+1
* | Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde2020-12-085-61/+30
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| * Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-025-61/+30
* | Rebind Mesh/ArrayMesh enumsAaron Franke2020-12-042-3/+3
* | Refactored Mesh internals and formats.reduz2020-12-026-13/+22
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* Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelvAaron Franke2020-11-211-4/+4
* glTF: Workaround import failure with invalid embedded imagesRémi Verschelde2020-11-181-4/+8
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Merge pull request #42977 from Calinou/roughness-normal-import-more-image-typesRémi Verschelde2020-11-161-1/+1
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| * Allow more image types in the roughness texture's Src Normal import hintHugo Locurcio2020-10-211-1/+1
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-079-11/+11
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* Implement GPU Particle Collisionsreduz2020-10-091-1/+1
* Better non alphanumeric bone names.K. S. Ernest (iFire) Lee2020-10-051-4/+9
* glTF: Fix parsing image data with `mimeType` undefinedRémi Verschelde2020-10-051-51/+85
* glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME t...Rémi Verschelde2020-10-021-5/+13