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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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import_defaults_editor.cpp
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-1
/
+1
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-0
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Make import defaults inspector honor property style settings
Haoyu Qiu
2022-05-06
1
-0
/
+5
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-2
/
+4
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-0
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+9
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add path to functions that return iporter options
reduz
2021-11-14
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
/
+3
*
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-14
/
+14
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Fix heap-use-after-free in Import Defaults Editor
Michael Alexsander
2021-02-25
1
-1
/
+6
*
Fix import selector resetting in Import Defaults Editor
Michael Alexsander
2021-02-24
1
-0
/
+17
*
Added Import Defaults Editor in Project Settings
reduz
2021-02-23
1
-0
/
+194