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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Keep advanced toggle on when searching for settingsHaoyu Qiu2024-09-211-4/+1
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* [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-1/+1
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* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-2/+2
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* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
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* Fix press save in Import Defaults did not save the changed settingjsjtxietian2023-11-011-0/+1
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* Merge pull request #61818 from KoBeWi/secret_prefix_stashRémi Verschelde2023-08-291-0/+2
|\ | | | | | | Made hidden ProjectSettings groups more explicit
| * Made hidden ProjectSettings groups more explicitkobewi2023-08-231-0/+2
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* | Merge pull request #80914 from jsjtxietian/init-importer-default-correctlyYuri Sizov2023-08-251-5/+9
|\ \ | | | | | | | | | Fix "Import Defaults" selector not being initialized incorrectly
| * | Fix "Import Defaults" selector not being initialized incorrectlyjsjtxietian2023-08-261-5/+9
| |/ | | | | | | | | | | | | In ImportDefaultsEditor, delete 'Select Importer'; when first call the function, last_selected should be the first one, directly show the settings for "Animation Library"
* / Deprecate project_settings_changed signalkobewi2023-08-101-6/+0
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* Document editor import options in the class referenceHugo Locurcio2023-06-151-0/+8
| | | | | | | Tooltips are displayed when hovering import options, both in the Import dock and in the import defaults editor (which is in the Project Settings). Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Allow EditorInspector to change its property name style when necessaryHaoyu Qiu2023-04-291-6/+0
| | | | | | | | | | Previously, an EditorInspector's property name can only be set from outside. Inspectors used for settings needs to respond to changes in editor settings. So a few boilerplate code is almost always needed, including watching for a certain editor setting in `_notification()`. This commit adds a `set_use_settings_style()` function to tell the inspector to watch for editor settings changes on its own.
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
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* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-0/+1
| | | | up editor includes
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Make import defaults inspector honor property style settingsHaoyu Qiu2022-05-061-0/+5
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* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-2/+4
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* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-0/+1
| | | | | | | | | | | Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+9
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add path to functions that return iporter optionsreduz2021-11-141-2/+2
| | | | | | | -Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly.
* Use range iterators for `Map`Lightning_A2021-09-301-3/+3
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* Use Ref<T> references as iterators where relevantRémi Verschelde2021-07-261-2/+2
| | | | And const when possible.
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-14/+14
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* Optimize StringName usagereduz2021-07-181-1/+1
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* Fix heap-use-after-free in Import Defaults EditorMichael Alexsander2021-02-251-1/+6
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* Fix import selector resetting in Import Defaults EditorMichael Alexsander2021-02-241-0/+17
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* Added Import Defaults Editor in Project Settingsreduz2021-02-231-0/+194
-Change importer defaults in project settings. -Ability to change them or reset them.