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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
inspector_dock.h
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Author
Age
Files
Lines
*
Added confirmation dialog for making subresources unique.
Eric M
2021-09-16
1
-2
/
+6
*
Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
Haoyu Qiu
2021-08-16
1
-0
/
+1
*
Make several actions in the Inspector dock more obvious
Yuri Sizov
2021-06-04
1
-0
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-4
/
+4
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-5
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-03-03
1
-1
/
+1
*
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-02-23
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix inspector color when theme changed
Chaosus
2018-10-05
1
-0
/
+1
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-3
/
+2
*
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-06-07
1
-1
/
+2
*
Moved inspector functionality from EditorNode to InspectorDock.
Daniel J. Ramirez
2018-05-17
1
-0
/
+137
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-63
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-2
/
+1
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+63