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path: root/editor/multi_node_edit.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* [Core] Add `LocalVector::has` for convenienceA Thousand Ships2024-05-061-1/+1
* Fix going forward backward in editor selection history.ajreckof2024-04-141-1/+14
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improvements to multi-node editingFireForge2022-09-051-0/+10
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Cleanup unused engine codeTomasz Chabora2020-12-091-1/+0
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Keep focus on the top-most node for multi-selection in scene treePouleyKetchoupp2019-11-101-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-12/+7
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+65