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path: root/editor/node_3d_editor_gizmos.cpp
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* Node3D gizmo improvementsjfons2021-07-231-5019/+0
* Use is_equal_approx in more placesAaron Franke2021-07-211-2/+2
* Optimize StringName usagereduz2021-07-181-13/+13
* Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde2021-06-231-4/+0
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| * Remove early return from gizmo intersect_rayAndreaCatania2021-06-231-4/+0
* | Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-161-16/+16
* | Consistently prefix bound virtual methods with _kobewi2021-06-121-18/+18
* | Merge pull request #49128 from Calinou/improve-position-node-axis-visibilityRémi Verschelde2021-06-071-7/+34
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| * | Improve axis awareness and visibility for Position2D and Position3DHugo Locurcio2021-06-021-7/+34
* | | Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-49/+0
* | | Rename GI Classesreduz2021-06-051-41/+41
* | | Rename Transform to Transform3D in coreAaron Franke2021-06-031-63/+63
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* | Replace QuickHull with Bullet's convex hull computer.Morris Tabor2021-05-221-2/+2
* | Implement occlusion cullingjfons2021-04-231-0/+40
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* Fix PhysicalBone gizmo not showingPouleyKetchoupp2021-03-221-1/+1
* Fix pinned vertices in SoftBody editor gizmoPouleyKetchoupp2021-03-111-1/+7
* Adding Raycast3D custom debug shape thickness and colorjmb4622021-03-041-14/+17
* Allow CollisionObject3D to show collision shape meshestrollodel2021-02-241-0/+51
* Use Vector3.UP as a default value for look_at's up vectorAaron Franke2021-02-161-2/+2
* Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke2021-01-091-20/+18
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde2020-12-281-18/+18
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| * Rename Math::stepify to snappedMarcel Admiraal2020-12-281-18/+18
* | Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde2020-12-281-12/+12
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| * | Use box size instead of extents for Shape dimensionsMarcel Admiraal2020-12-081-12/+12
* | | Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde2020-12-281-2/+2
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| * | Rename Camera3D near and far getters and settersMarcel Admiraal2020-12-201-2/+2
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* / Rename empty() to is_empty()Marcel Admiraal2020-12-281-3/+3
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* Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde2020-12-051-4/+4
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| * Rename CubeMesh BoxMeshMarcel Admiraal2020-12-051-4/+4
* | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke2020-12-041-25/+25
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* Refactored Mesh internals and formats.reduz2020-12-021-24/+24
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-2/+0
* Implement GPU Particle Collisionsreduz2020-10-091-0/+261
* Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio2020-09-101-1/+1
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-21/+22
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-64/+122
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+20
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-244/+0
* New lightmapperJuan Linietsky2020-05-101-77/+238
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-6/+6
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-24/+48
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-5/+10
* Renamed plane's d to distanceMarcus Elg2020-05-101-6/+6
* Merge pull request #37717 from qarmin/world_fixRémi Verschelde2020-05-041-1/+1
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| * Change non-existent World to World3Dqarmin2020-04-181-1/+1
* | Fixed false positives in the culling system.Kiri Jolly2020-04-291-2/+3
* | [Core] Rename linear_interpolate to lerpAaron Franke2020-04-291-2/+2
* | Update Joint gizmos automaticallyjfons2020-04-211-0/+15
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