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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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node_3d_editor_gizmos.cpp
Commit message (
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Author
Age
Files
Lines
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Node3D gizmo improvements
jfons
2021-07-23
1
-5019
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+0
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Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-2
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+2
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Optimize StringName usage
reduz
2021-07-18
1
-13
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+13
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Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4
Rémi Verschelde
2021-06-23
1
-4
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+0
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Remove early return from gizmo intersect_ray
AndreaCatania
2021-06-23
1
-4
/
+0
*
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
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+2
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-16
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+16
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Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-18
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+18
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Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Rémi Verschelde
2021-06-07
1
-7
/
+34
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Improve axis awareness and visibility for Position2D and Position3D
Hugo Locurcio
2021-06-02
1
-7
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+34
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Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-49
/
+0
*
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Rename GI Classes
reduz
2021-06-05
1
-41
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+41
*
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-63
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+63
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Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
1
-2
/
+2
*
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Implement occlusion culling
jfons
2021-04-23
1
-0
/
+40
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*
Fix PhysicalBone gizmo not showing
PouleyKetchoupp
2021-03-22
1
-1
/
+1
*
Fix pinned vertices in SoftBody editor gizmo
PouleyKetchoupp
2021-03-11
1
-1
/
+7
*
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-03-04
1
-14
/
+17
*
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
1
-0
/
+51
*
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
1
-2
/
+2
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-20
/
+18
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
1
-18
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+18
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Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-18
/
+18
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Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
1
-12
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+12
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Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-08
1
-12
/
+12
*
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Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
1
-2
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+2
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Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
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+3
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Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
1
-4
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+4
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Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
1
-4
/
+4
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Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-04
1
-25
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+25
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*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-24
/
+24
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+261
*
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
1
-1
/
+1
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-21
/
+22
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-64
/
+122
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+20
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-244
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-77
/
+238
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-6
/
+6
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-24
/
+48
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-5
/
+10
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-6
/
+6
*
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-05-04
1
-1
/
+1
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*
Change non-existent World to World3D
qarmin
2020-04-18
1
-1
/
+1
*
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Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
1
-2
/
+3
*
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[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-2
/
+2
*
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Update Joint gizmos automatically
jfons
2020-04-21
1
-0
/
+15
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