index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugin_config_dialog.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-4
/
+5
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-7
/
+4
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
/
+4
*
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
1
-1
/
+13
*
Make script made via plugin creation obey syntax settings
Michael Alexsander
2020-01-21
1
-5
/
+8
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-07
1
-1
/
+2
*
PluginConfigDialog: Slight usability changes
merumelu
2019-02-12
1
-1
/
+9
*
PluginConfigDialog: Add partial support for more script language
Ignacio Etcheverry
2019-01-23
1
-8
/
+21
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Resize some editor panel minimum sizes on hiDPI displays
Hugo Locurcio
2018-10-20
1
-1
/
+1
*
PluginConfigDialog: pass subfolder name instead of plugin name on creation
merumelu
2018-10-02
1
-2
/
+5
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-1
/
+0
*
Add PluginConfigDialog, EditorPluginSettings GUI
Will Nations
2018-07-26
1
-0
/
+230