summaryrefslogtreecommitdiffstats
path: root/editor/plugins/animation_blend_space_2d_editor.h
Commit message (Collapse)AuthorAgeFilesLines
* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
|
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
|
* Make `GraphEdit` toolbar more customizableYuri Sizov2023-10-021-3/+4
| | | | | Also adds a semi-transparent background to make the toolbar stand out in front of nodes.
* Simplify some editor plugin logic and remove dead codeYuri Sizov2023-01-051-2/+0
|
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-4/+0
|
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-0/+4
|
* Add read-only mode to AnimationTreeEditor pluginsSaracenOne2022-08-251-0/+1
|
* Add per-scene UndoRedokobewi2022-08-221-1/+3
|
* Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov2022-07-311-1/+1
| | | | up editor includes
* refactor sync in AnimationTreeSilc Renew2022-07-161-0/+1
|
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-32/+32
| | | | | This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+0
|
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
|
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-7/+7
| | | | | | | | | | | ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
|
* Fixes to auto triangle editing in BlendSpace2DJuan Linietsky2019-01-101-0/+2
|
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135Juan Linietsky2018-11-211-0/+1
|
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
|
* Style: Fix issues that went past CIRémi Verschelde2018-08-211-3/+1
|
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-24/+17
| | | | | -Reuse resources -Expose properties in AnimationTree
* added BlendSpace1D editor pluginThomas Herzog2018-06-251-0/+130
This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin.