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Redot Engine – Multi-platform 2D and 3D game engine
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animation_state_machine_editor.h
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Author
Age
Files
Lines
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-4
/
+4
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-6
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Popups have also been converted to windows
Juan Linietsky
2020-03-26
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
[StateMachine] Fix play position
Guilherme Felipe
2019-04-23
1
-0
/
+1
*
Show play position of sub state machine
Guilherme Felipe
2019-01-13
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Small fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-18
1
-0
/
+1
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-27
/
+17
*
State machine animation node
Juan Linietsky
2018-06-25
1
-0
/
+167