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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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animation_state_machine_editor.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-1
/
+1
*
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
*
Fix theme access and improve UX in AnimationTree editor
Yuri Sizov
2023-09-23
1
-3
/
+60
*
Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-10
/
+6
*
Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-25
1
-4
/
+18
*
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
1
-2
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-16
1
-4
/
+7
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-3
/
+0
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-2
/
+3
*
Fix various uninitialized member pointers
Rémi Verschelde
2022-09-06
1
-2
/
+2
*
Freeze line when releasing mouse to create a new transition.
SaracenOne
2022-09-05
1
-0
/
+1
*
Add read-only mode to AnimationTreeEditor plugins
SaracenOne
2022-08-25
1
-0
/
+2
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+2
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-1
/
+0
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Improvements of state machine
Guilherme Felipe
2022-05-02
1
-6
/
+74
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-10
/
+10
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-2
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-22
/
+22
*
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMa...
Markus Sauermann
2022-03-11
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+2
*
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-29
1
-4
/
+4
*
More time parameters change type float to double
Silc 'Tokage' Renew
2022-01-27
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-4
/
+4
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-6
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Popups have also been converted to windows
Juan Linietsky
2020-03-26
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
[StateMachine] Fix play position
Guilherme Felipe
2019-04-23
1
-0
/
+1
*
Show play position of sub state machine
Guilherme Felipe
2019-01-13
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Small fixes for the AnimationTree editor
Michael Alexsander Silva Dias
2018-12-18
1
-0
/
+1
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-27
/
+17
*
State machine animation node
Juan Linietsky
2018-06-25
1
-0
/
+167