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path: root/editor/plugins/animation_tree_editor_plugin.cpp
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* Update all AnimationTree's editors when editingKongfa Waroros2022-08-301-1/+7
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-11/+13
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-5/+4
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some containers disabling wrong scrollbarskobewi2021-12-091-1/+1
* ScrollContainer's scrollbar visibility is now enumkobewi2021-12-071-2/+1
* Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu2021-10-071-1/+1
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Make various strings translatablefoxydevloper2021-07-191-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Cleanup unused engine codeTomasz Chabora2020-12-091-3/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Small naming and tooltip tweaksMichael Alexsander2020-07-231-1/+1
* Remove oversized margins in the AnimationTree editorMichael Alexsander2020-07-021-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-12/+0
* thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde2020-05-111-1/+1
* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-4/+3
* Fixes min size of various editor plugins on HiDPIHaoyu Qiu2020-01-121-1/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix AnimationTree editor messing up parameters when nestedBojidar Marinov2019-07-111-2/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #24427 from guilhermefelipecgs/fix_bread_crumbRémi Verschelde2018-12-181-21/+6
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| * Fix bread crumb of AnimationTreeGuilherme Felipe2018-12-171-21/+6
* | Make the AnimationTree editor's path section more obviousMichael Alexsander Silva Dias2018-12-171-2/+5
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-1324/+153
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-4/+4
* Fixed some popups not shrinking their size back when losing items.Michael Alexsander Silva Dias2018-03-281-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add more translatable text for editor plugins.geequlim2017-12-231-1/+1
* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-3/+3
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-8/+8
* Add missing icons in animation tree editorGuilherme Felipe2017-09-161-3/+3
* Dead code tells no talesRémi Verschelde2017-08-271-35/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1