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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
/
animation_tree_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-3
/
+0
*
Fix wrong usage of parameters_base_path StringName
kobewi
2024-05-30
1
-1
/
+1
*
[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-2
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-1
/
+1
*
Fix unexpected auto-translation of more editor components
Haoyu Qiu
2024-03-28
1
-10
/
+1
*
Add editor shortcuts to toggle bottom panel visibility
Hugo Locurcio
2024-03-05
1
-1
/
+2
*
Merge pull request #87760 from kitbdev/extract-bottom-dock
Rémi Verschelde
2024-02-23
1
-3
/
+4
|
\
|
*
Extract BottomPanel from EditorNode
kit
2024-02-20
1
-3
/
+4
*
|
Fix PopupMenu doesn't respect it's ScrollContainer's margins
Mounir Tohami
2024-02-23
1
-0
/
+1
|
/
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
/
+1
*
Make `GraphEdit` toolbar more customizable
Yuri Sizov
2023-10-02
1
-0
/
+3
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-15
/
+9
*
Fix the error when clicking AnimationTree in the editor
Magian
2023-08-02
1
-1
/
+2
*
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rémi Verschelde
2023-04-24
1
-5
/
+0
|
\
|
*
Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-5
/
+0
*
|
Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-1
/
+1
|
/
*
Fix crash when switching to a different node from AnimationTree
SaracenOne
2023-01-25
1
-6
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add null checks to AnimationTreeEditors and _clear_editors()
Silc Renew
2022-12-13
1
-1
/
+12
*
Fix AnimationTree crash & rename get_tree() to get_animation_tree()
Silc Renew
2022-11-21
1
-0
/
+12
*
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-09-14
1
-0
/
+15
*
Update all AnimationTree's editors when editing
Kongfa Waroros
2022-08-30
1
-1
/
+7
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
/
+2
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-11
/
+13
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-5
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some containers disabling wrong scrollbars
kobewi
2021-12-09
1
-1
/
+1
*
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-07
1
-2
/
+1
*
Fix make sub-resource crash in AnimationTreeEditor
Haoyu Qiu
2021-10-07
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Make various strings translatable
foxydevloper
2021-07-19
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-3
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Small naming and tooltip tweaks
Michael Alexsander
2020-07-23
1
-1
/
+1
*
Remove oversized margins in the AnimationTree editor
Michael Alexsander
2020-07-02
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
/
+0
*
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-11
1
-1
/
+1
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
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