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path: root/editor/plugins/animation_tree_editor_plugin.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Remove empty bind_methods()kobewi2024-08-151-3/+0
* Fix wrong usage of parameters_base_path StringNamekobewi2024-05-301-1/+1
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-2/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-1/+1
* Fix unexpected auto-translation of more editor componentsHaoyu Qiu2024-03-281-10/+1
* Add editor shortcuts to toggle bottom panel visibilityHugo Locurcio2024-03-051-1/+2
* Merge pull request #87760 from kitbdev/extract-bottom-dockRémi Verschelde2024-02-231-3/+4
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| * Extract BottomPanel from EditorNodekit2024-02-201-3/+4
* | Fix PopupMenu doesn't respect it's ScrollContainer's marginsMounir Tohami2024-02-231-0/+1
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* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Make `GraphEdit` toolbar more customizableYuri Sizov2023-10-021-0/+3
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-15/+9
* Fix the error when clicking AnimationTree in the editorMagian2023-08-021-1/+2
* Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachineRémi Verschelde2023-04-241-5/+0
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| * Rework StateMachine and nested StateMachine processSilc Renew2023-04-181-5/+0
* | Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-1/+1
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* Fix crash when switching to a different node from AnimationTreeSaracenOne2023-01-251-6/+7
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add null checks to AnimationTreeEditors and _clear_editors()Silc Renew2022-12-131-1/+12
* Fix AnimationTree crash & rename get_tree() to get_animation_tree()Silc Renew2022-11-211-0/+12
* Fix redraw timing in AnimationBlendTreeEditorSilc Renew2022-09-141-0/+15
* Update all AnimationTree's editors when editingKongfa Waroros2022-08-301-1/+7
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-11/+13
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-5/+4
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some containers disabling wrong scrollbarskobewi2021-12-091-1/+1
* ScrollContainer's scrollbar visibility is now enumkobewi2021-12-071-2/+1
* Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu2021-10-071-1/+1
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Make various strings translatablefoxydevloper2021-07-191-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Cleanup unused engine codeTomasz Chabora2020-12-091-3/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Small naming and tooltip tweaksMichael Alexsander2020-07-231-1/+1
* Remove oversized margins in the AnimationTree editorMichael Alexsander2020-07-021-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-12/+0
* thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde2020-05-111-1/+1
* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1