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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
animation_tree_editor_plugin.cpp
Commit message (
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Author
Age
Files
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
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+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-4
/
+3
*
Fixes min size of various editor plugins on HiDPI
Haoyu Qiu
2020-01-12
1
-1
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix AnimationTree editor messing up parameters when nested
Bojidar Marinov
2019-07-11
1
-2
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Merge pull request #24427 from guilhermefelipecgs/fix_bread_crumb
Rémi Verschelde
2018-12-18
1
-21
/
+6
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*
Fix bread crumb of AnimationTree
Guilherme Felipe
2018-12-17
1
-21
/
+6
*
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Make the AnimationTree editor's path section more obvious
Michael Alexsander Silva Dias
2018-12-17
1
-2
/
+5
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/
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-1324
/
+153
*
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-22
1
-4
/
+4
*
Fixed some popups not shrinking their size back when losing items.
Michael Alexsander Silva Dias
2018-03-28
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Add more translatable text for editor plugins.
geequlim
2017-12-23
1
-1
/
+1
*
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
1
-3
/
+3
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-8
/
+8
*
Add missing icons in animation tree editor
Guilherme Felipe
2017-09-16
1
-3
/
+3
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-35
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Editor: Add some more translatable strings.
Andreas Haas
2017-08-25
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-1
/
+1
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*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+1
*
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Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
1
-4
/
+4
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*
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Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-4
/
+4
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*
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Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
1
-6
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+6
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/
*
AnimationTree nodes sliders fixes
Jakub Grzesik
2017-07-21
1
-1
/
+6
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-2
/
+2
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-2
/
+2
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-4
/
+4
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-106
/
+106
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-23
/
+23
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-615
/
+551
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+1536
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