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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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bone_map_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-6
/
+6
*
Add expand modes to TextureRect
kobewi
2023-01-12
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+4
*
Code simplifications found by cppcheck
Markus Sauermann
2022-11-21
1
-2
/
+0
*
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-2
/
+2
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-4
/
+4
*
Fix typos with codespell
Rémi Verschelde
2022-09-30
1
-1
/
+1
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-1
/
+1
*
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-30
1
-1
/
+1
*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-1
/
+1
*
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-23
1
-21
/
+910
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
/
+1
*
Make BoneMapper validation stricter
Silc 'Tokage' Renew
2022-07-28
1
-5
/
+41
*
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
1
-4
/
+13
*
add rest fixer to importer retarget
Silc Renew
2022-07-16
1
-7
/
+22
*
implement bone renamer in importer
Silc Renew
2022-07-01
1
-0
/
+439