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path: root/editor/plugins/camera_editor_plugin.cpp
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-124/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-9/+9
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixing warnings generated by MSVCDualtagh Murray2018-10-191-12/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+3
* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-32/+18
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+150