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path: root/editor/plugins/collision_polygon_editor_plugin.cpp
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* Fixed an issue with the Path2D plugin editor not supporting the capability to...Robert Morse2018-12-071-1/+1
* General enhancements to the Polygon2D, TextureRegion, and TileSet editorsMichael Alexsander Silva Dias2018-12-061-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Fix how snapping is applied to 3D polygon editing, make it more friendly.Juan Linietsky2018-04-281-3/+21
* CSG Support for Godot!Juan Linietsky2018-04-271-30/+39
* Fix typos with codespellluz.paz2018-02-211-5/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* AutoUse Pencil on Polygon creationScayze2017-08-301-0/+4
* Dead code tells no talesRémi Verschelde2017-08-271-11/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add several missing Null checks in _notificationHein-Pieter van Braam2017-08-261-0/+3
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-350/+288
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-5/+5
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-10/+10
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-3/+3
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+648