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path: root/editor/plugins/collision_shape_2d_editor_plugin.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
* Merge pull request #87161 from ryevdokimov/do-not-commitRémi Verschelde2024-03-081-0/+1
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| * Do not commit transforms and handles if no changes were madeRobert Yevdokimov2024-02-121-0/+1
* | Split monolithic physics class filessmix82024-02-271-1/+1
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* Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settingsFredia Huya-Kouadio2023-05-071-0/+3
* Fix CollisionShape2D editor crashkobewi2023-04-281-5/+3
* Improve reliability of 2D shape editor redrawingkobewi2023-04-271-2/+3
* Fix cancelling selection (pressing escape) while gizmo editing making uncommi...Eric M2023-01-101-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-2/+0
* Add per-scene UndoRedokobewi2022-08-221-1/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-4/+4
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-2/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-4/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-1/+1
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-1/+1
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+1
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-1/+1
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-1/+0
* Allow for easier editing of rect CollisionShape2DTomasz Chabora2021-03-251-0/+13
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-8/+8
* Properly handle node remove via undoTomasz Chabora2020-03-291-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixes drawing of the 2D plugins on the 3D viewgroud2018-09-181-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-2/+2
* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-3/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-16/+16
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+101