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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
collision_shape_2d_editor_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
Merge pull request #87161 from ryevdokimov/do-not-commit
Rémi Verschelde
2024-03-08
1
-0
/
+1
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*
Do not commit transforms and handles if no changes were made
Robert Yevdokimov
2024-02-12
1
-0
/
+1
*
|
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+1
|
/
*
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
Fredia Huya-Kouadio
2023-05-07
1
-0
/
+3
*
Fix CollisionShape2D editor crash
kobewi
2023-04-28
1
-5
/
+3
*
Improve reliability of 2D shape editor redrawing
kobewi
2023-04-27
1
-2
/
+3
*
Fix cancelling selection (pressing escape) while gizmo editing making uncommi...
Eric M
2023-01-10
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
/
+0
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-4
/
+4
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-4
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-1
/
+1
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-1
/
+1
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+1
*
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-1
/
+1
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-1
/
+0
*
Allow for easier editing of rect CollisionShape2D
Tomasz Chabora
2021-03-25
1
-0
/
+13
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-8
/
+8
*
Properly handle node remove via undo
Tomasz Chabora
2020-03-29
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes drawing of the 2D plugins on the 3D view
groud
2018-09-18
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
1
-2
/
+2
*
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-18
1
-3
/
+4
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-16
/
+16
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+101