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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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cpu_particles_2d_editor_plugin.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Unify particle editors
kobewi
2024-10-04
1
-94
/
+0
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-1
/
+0
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
[Native File Dialog] Add support for using native dialogs in the editor.
bruvzg
2024-03-28
1
-2
/
+0
*
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+1
*
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
Yuri Roubinski
2023-08-19
1
-1
/
+2
*
Added option to center image when loading particle emission mask
Brecht Kuppens
2023-07-02
1
-0
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
/
+0
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-1
/
+4
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-9
/
+9
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-2
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+5
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-5
/
+5
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
properly set emitting when particles restart
clayjohn
2019-06-21
1
-1
/
+2
*
Add Emission Mask to CPUParticle2D
ShyRed
2019-03-19
1
-0
/
+92