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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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cpu_particles_3d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix undo action names for node replacement
kobewi
2024-03-03
1
-1
/
+1
*
Custom ("visiblity") AABB support for CPUParticles
Arman Elgudzhyan
2024-02-15
1
-0
/
+68
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
/
+1
*
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
Yuri Roubinski
2023-08-19
1
-0
/
+17
*
Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-07
1
-1
/
+1
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-2
/
+4
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
1
-1
/
+1
*
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-13
/
+0
*
Remove separators from particles menus
Nico Mitchell
2020-04-12
1
-2
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+145