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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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cpu_particles_3d_editor_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Unify particle editors
kobewi
2024-10-04
1
-85
/
+0
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-1
/
+0
*
Custom ("visiblity") AABB support for CPUParticles
Arman Elgudzhyan
2024-02-15
1
-0
/
+5
*
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
Yuri Roubinski
2023-08-19
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
/
+2
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-2
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-6
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+85