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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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curve_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
1
-2
/
+2
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-5
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-31
/
+28
*
Fix error in curve editor multiline string draw
ocean (they/them)
2022-11-01
1
-2
/
+2
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-1
/
+1
*
Make some Image methods static
kobewi
2022-10-14
1
-1
/
+1
*
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-09-06
1
-1
/
+1
*
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
1
-3
/
+3
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-4
/
+4
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-27
/
+27
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-0
/
+1
*
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-16
1
-2
/
+2
*
Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-5
/
+1
*
Use autowrap in the curve editor.
bruvzg
2022-07-04
1
-2
/
+3
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-2
/
+4
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-10
/
+10
*
Fix bad popups offset in editor with single window off
jmb462
2021-12-06
1
-1
/
+1
*
Improve Curve with const and real_t
Aaron Franke
2021-11-30
1
-1
/
+1
*
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-22
1
-1
/
+1
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-6
/
+6
*
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-3
/
+3
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-2
/
+2
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-5
/
+1
*
Add scaling to the curve editor's handles
Atlinx
2021-07-19
1
-6
/
+7
*
Optimize StringName usage
reduz
2021-07-18
1
-13
/
+13
*
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-20
1
-0
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-2
/
+2
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-4
/
+4
*
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-12
/
+15
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+38
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-17
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-2
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-11
/
+11
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-2
/
+2
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-1
/
+1
|
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|
*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-1
/
+1
*
|
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-5
/
+4
*
|
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-4
/
+2
|
/
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-6
/
+6
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