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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
/
curve_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
/
+1
*
[Scene] Add SceneStringName::toggled
Yuri Rubinsky
2024-08-28
1
-1
/
+1
*
Fix incorrect Curve editor preview thumbnail scaling
Hugo Locurcio
2024-07-21
1
-2
/
+1
*
Improve Curve preview colors for consistency
Christian Kaiser
2024-07-18
1
-3
/
+1
*
Enable `restart_if_changed` for the touchscreen editor settings
Fredia Huya-Kouadio
2024-07-17
1
-6
/
+0
*
[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-9
/
+9
*
[Scene] Add `SceneStringNames::panel`
A Thousand Ships
2024-05-30
1
-1
/
+1
*
[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-1
/
+1
*
Use check_changed_settings_in_group() everywhere
kobewi
2024-02-19
1
-1
/
+6
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
/
+1
*
Fix CurveEdit crash when dragging the curve if it is null
Yuri Rubinsky
2023-09-23
1
-0
/
+3
*
Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
ajreckof
2023-09-19
1
-2
/
+2
*
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-1
/
+1
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-17
/
+18
*
Increase vertical size of `CurveEdit` when `Inspector` widens
ocean (they/them)
2023-08-03
1
-1
/
+4
*
Merge pull request #79175 from MewPurPur/curve-deselect
Yuri Sizov
2023-07-24
1
-1
/
+3
|
\
|
*
Deselect curve point with RMB on the empty space
MewPurPur
2023-07-08
1
-1
/
+3
*
|
Fix wrong Curve connection
kobewi
2023-07-18
1
-2
/
+2
*
|
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-5
/
+4
*
|
Extract and reorganize texture resource classes
Hendrik Brucker
2023-07-14
1
-0
/
+1
|
/
*
Fix Curve Editor crash with null curve
MewPurPur
2023-06-13
1
-3
/
+5
*
Some code simplifications
Markus Sauermann
2023-06-08
1
-1
/
+1
*
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
VolTer
2023-05-31
1
-8
/
+6
*
Overhaul the Curve Editor
VolTer
2023-05-28
1
-480
/
+725
*
Add metadata to resource previews
kobewi
2023-05-10
1
-1
/
+1
*
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
Fredia Huya-Kouadio
2023-05-07
1
-8
/
+14
*
Extract editor run toolbar into its own component
Yuri Sizov
2023-04-19
1
-0
/
+1
*
Decouple EditorInterface from EditorPlugin
Yuri Sizov
2023-04-17
1
-1
/
+2
*
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
1
-2
/
+2
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-5
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-31
/
+28
*
Fix error in curve editor multiline string draw
ocean (they/them)
2022-11-01
1
-2
/
+2
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-1
/
+1
*
Make some Image methods static
kobewi
2022-10-14
1
-1
/
+1
*
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-09-06
1
-1
/
+1
*
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
1
-3
/
+3
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-4
/
+4
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-27
/
+27
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-0
/
+1
*
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-16
1
-2
/
+2
*
Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-5
/
+1
*
Use autowrap in the curve editor.
bruvzg
2022-07-04
1
-2
/
+3
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-2
/
+4
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-10
/
+10
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