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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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debugger_editor_plugin.cpp
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Author
Age
Files
Lines
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Improve editor tooltips related to debugging
Hugo Locurcio
2020-08-03
1
-10
/
+22
*
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-06-03
1
-5
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-0
/
+4
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-6
/
+12
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
/
+0
*
Fix "deploy with remote debug" editor option.
Fabio Alessandrelli
2020-03-10
1
-0
/
+2
*
Allow running/debugging up to 4 instances.
Fabio Alessandrelli
2020-03-09
1
-32
/
+33
*
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-08
1
-1
/
+142
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-0
/
+51