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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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debugger_editor_plugin.h
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Author
Age
Files
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Merge pull request #89248 from KoBeWi/store_no_store
Rémi Verschelde
2024-05-07
1
-0
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+2
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Don't store values when loading them
kobewi
2024-03-07
1
-0
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+2
*
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Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
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+1
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/
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Add a dialog to customize run instances
kobewi
2024-02-05
1
-2
/
+3
*
Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
/
+1
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Rework Navigation Avoidance
smix8
2023-05-10
1
-0
/
+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[Editor] Add button to keep the debug server open.
Fabio Alessandrelli
2022-11-25
1
-0
/
+1
*
Fix typo - "collison" -> "collision"
danboo
2022-09-29
1
-1
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+1
*
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-08-18
1
-2
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+2
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Add Path2D/3D debug options
smix8
2022-06-20
1
-0
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+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-3
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+3
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
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+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
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+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Allow running/debugging up to 4 instances.
Fabio Alessandrelli
2020-03-09
1
-3
/
+4
*
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-03-08
1
-3
/
+24
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-0
/
+50