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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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editor_debugger_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Expose several EngineDebugger methods and signals as plugin callbacks
Chris Cranford
2024-06-10
1
-0
/
+27
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
/
+2
*
Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-5
/
+5
*
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
*
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-6
/
+6
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-11-14
1
-45
/
+114
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implemented initial DAP support
Ev1lbl0w
2021-08-02
1
-1
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Added debugger plugin support
simpu
2020-08-26
1
-0
/
+124