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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
plugins
/
editor_preview_plugins.cpp
Commit message (
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+3
*
Rename Image's `get_rect` to `get_region`
Micky
2022-11-01
1
-1
/
+1
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-6
/
+6
*
Make some Image methods static
kobewi
2022-10-14
1
-9
/
+3
*
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-06
1
-3
/
+3
*
Refactor BitMap and add tests
Hendrik Brucker
2022-09-01
1
-1
/
+1
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+14
*
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
1
-1
/
+1
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-3
/
+3
*
Implement BPM support
reduz
2022-07-23
1
-1
/
+1
*
Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-46
/
+10
*
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-06
1
-14
/
+5
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-11
/
+11
*
Add gradient resource preview generator
Hendrik Brucker
2022-04-21
1
-0
/
+31
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-08
1
-3
/
+3
*
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-9
/
+5
*
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Merge pull request #56041 from Zylann/null_checks2
Rémi Verschelde
2021-12-18
1
-0
/
+1
|
\
|
*
Fix crash if font fails loading when generating a preview
Marc Gilleron
2021-12-18
1
-0
/
+1
*
|
Fix font preview text color on light background
Haoyu Qiu
2021-12-18
1
-1
/
+3
|
/
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-1
/
+1
*
Fix previews sometimes displaying wrong/blank image
Brian Semrau
2021-11-05
1
-23
/
+27
*
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-18
/
+6
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
/
+1
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-56
/
+7
*
Reorganise text editor settings
Paulb23
2021-08-16
1
-6
/
+6
*
Some work on double support
Aaron Franke
2021-08-09
1
-4
/
+4
*
Use real_t in editor plugins
Aaron Franke
2021-08-01
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-4
/
+4
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-6
/
+6
*
Fix font preview text for CJKV ideographs
Haoyu Qiu
2021-06-08
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-7
/
+7
*
Implement shader caching
reduz
2021-05-31
1
-1
/
+1
*
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
1
-4
/
+16
*
Add comment highlighting to script thumbnails
Michael Alexsander
2021-05-02
1
-19
/
+33
*
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-28
1
-3
/
+0
*
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-2
/
+2
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-9
/
+9
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-5
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-14
/
+68
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