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path: root/editor/plugins/editor_preview_plugins.cpp
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* Makes FontData importable resource.bruvzg2021-08-271-56/+7
* Reorganise text editor settingsPaulb232021-08-161-6/+6
* Some work on double supportAaron Franke2021-08-091-4/+4
* Use real_t in editor pluginsAaron Franke2021-08-011-1/+1
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-4/+4
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-6/+6
* Fix font preview text for CJKV ideographsHaoyu Qiu2021-06-081-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-7/+7
* Implement shader cachingreduz2021-05-311-1/+1
* Highlight control flow keywords with a different colorHugo Locurcio2021-05-051-4/+16
* Add comment highlighting to script thumbnailsMichael Alexsander2021-05-021-19/+33
* Remove obsolete LargeTexture, it's no longer useful since 3.xRémi Verschelde2021-04-281-3/+0
* Rename Texture.get_data() to get_image()Marcel Admiraal2021-03-281-2/+2
* Modernize atomicsPedro J. Estébanez2021-02-181-9/+9
* Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke2021-01-091-5/+7
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-14/+68
* [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-031-2/+2
* Fix editor texture preview for certain specific dimensionsMaganty Rushyendra2020-06-181-1/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-14/+28
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-42/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-97/+97
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-20/+11
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-3/+0
* Texture refactorJuan Linietsky2020-02-111-43/+44
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
* Show thumbnail for DynamicFont resourcevolzhs2019-11-271-7/+11
* Memory leak and crash fixesRafał Mikrut2019-11-101-3/+5
* Fix crash when AudioStreamOGGVorbis is emptyqarmin2019-08-301-0/+1
* Use reference to constant in functionsqarmin2019-07-101-11/+11
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-1/+1
* Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin2019-06-031-1/+1
* Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to gen...MrCdK2019-05-201-4/+4
* Don't crash on previewing an AtlasTexture without a regionHein-Pieter van Braam2019-02-271-0/+5
* Clear canvas item after rendering font, fixes #23774Juan Linietsky2019-02-231-3/+8
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Remove unnecessary call VS::get_singleton() twicevolzhs2019-01-291-3/+3
* Fix pixelized previews, but also instances of breaking ImageTexture cache. Cl...Juan Linietsky2019-01-271-1/+3
* Add thumbnails to LargeTextureTimo Schwarzer2019-01-031-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add thumnails to the tree viewgroud2018-09-141-77/+74
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* It is now possible to import images as a separate resource, closes #5738 and ...Juan Linietsky2018-07-291-22/+73
* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-235/+53
* Fix index out of size error of image.cppvolzhs2018-05-291-0/+1