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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
/
gpu_particles_2d_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+1
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-1
/
+1
*
Make some Image methods static
kobewi
2022-10-14
1
-3
/
+3
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-2
/
+2
*
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
1
-5
/
+5
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+2
*
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
1
-1
/
+1
*
Add static methods for creating Image and ImageTexture
kobewi
2022-07-08
1
-14
/
+3
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-2
/
+2
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-5
/
+7
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-4
/
+3
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+3
*
Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-11-28
1
-0
/
+22
*
Construct values only when necessary.
Anilforextra
2021-09-23
1
-1
/
+1
*
Improve visibility rect/AABB generation usability in GPUParticles
Hugo Locurcio
2021-08-16
1
-6
/
+9
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-7
/
+7
*
Refactor Process Mode
reduz
2021-02-18
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Remove separators from particles menus
Nico Mitchell
2020-04-12
1
-4
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+435