index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
gradient_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-2
/
+2
|
\
|
*
Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-2
/
+2
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
[Scene] Add SceneStringName::toggled
Yuri Rubinsky
2024-08-28
1
-1
/
+1
*
[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-1
/
+1
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+1
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-3
/
+3
*
Fix various typos with codespell
Rémi Verschelde
2023-10-06
1
-1
/
+1
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-1
/
+1
*
Overhaul the Gradient Editor
MewPurPur
2023-09-21
1
-25
/
+608
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Unite GradientEdit and GradientEditor as editor-only widget
Yuri Sizov
2022-08-31
1
-56
/
+0
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-2
/
+2
*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-1
/
+1
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+2
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-0
/
+1
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
/
+1
*
Color Pickers Respect Settings
Guh-Feng
2022-07-21
1
-0
/
+1
*
Fix UndoRedo in Gradient editor
FireForge
2022-04-20
1
-1
/
+1
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-7
/
+9
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix wrong ColorPicker shape with GradientEdit
jmb462
2021-12-20
1
-0
/
+3
*
Several Gradient improvements
Hendrik Brucker
2021-11-08
1
-1
/
+44
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-5
/
+2
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
*
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-21
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Ability to open resources in the same window
Juan Linietsky
2018-05-17
1
-53
/
+46
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix files header
Poommetee Ketson
2017-09-01
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
GradientTexture now uses a Gradient
Marc Gilleron
2017-06-24
1
-2
/
+1
*
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-14
1
-0
/
+109