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path: root/editor/plugins/light_occluder_2d_editor_plugin.cpp
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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-2/+2
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| * Core: Integrate `Ref::instantiate` where possibleThaddeus Crews2024-11-101-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add EditorUndoRedoManager singletonkobewi2023-01-161-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Unify usage of undo_redo in editorkobewi2022-11-021-0/+5
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-1/+1
* Style: Apply clang-tidy to current code, add `readability-redundant-member-init`Rémi Verschelde2022-04-041-4/+1
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-7/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-12/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its ownMichael Alexsander Silva Dias2018-12-041-379/+45
* Fixes viewport scrollbars not updating with pluginsgroud2018-10-181-15/+15
* Fixes drawing of the 2D plugins on the 3D viewgroud2018-09-181-5/+3
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-1/+1
* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-17/+10
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Dead code tells no talesRémi Verschelde2017-08-271-11/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-6/+6
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-152/+150
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-189/+145
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+518