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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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light_occluder_2d_editor_plugin.cpp
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-2
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+2
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Core: Integrate `Ref::instantiate` where possible
Thaddeus Crews
2024-11-10
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-2
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-0
/
+5
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
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+1
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Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
1
-4
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+1
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-4
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
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+11
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
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+0
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its own
Michael Alexsander Silva Dias
2018-12-04
1
-379
/
+45
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Fixes viewport scrollbars not updating with plugins
groud
2018-10-18
1
-15
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+15
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Fixes drawing of the 2D plugins on the 3D view
groud
2018-09-18
1
-5
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+3
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
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+1
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Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
1
-1
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+1
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Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-18
1
-17
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+10
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Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
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+1
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Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-11
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+0
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Editor: Add some more translatable strings.
Andreas Haas
2017-08-25
1
-1
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+1
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
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+2
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Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-6
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+6
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InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
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+2
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Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-152
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+150
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-189
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+145
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Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+518