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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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lightmap_gi_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Disable navmesh, lightmap, and VoxelGI generation on foreign data
SaracenOne
2023-01-06
1
-10
/
+46
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
1
-1
/
+1
*
Make name of editor file dialog filters translatable
Haoyu Qiu
2022-03-05
1
-1
/
+1
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+3
*
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-atten...
Rémi Verschelde
2022-01-07
1
-2
/
+10
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*
Print time taken and request attention when lightmaps are done baking
Hugo Locurcio
2021-12-31
1
-2
/
+10
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename GI Classes
reduz
2021-06-05
1
-0
/
+138