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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
material_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Add quad mesh to material preview
tetrapod00
2024-11-01
1
-20
/
+73
*
Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-4
/
+4
*
Add a material preview to visual shader editor
Yuri Rubinsky
2024-08-17
1
-2
/
+31
*
[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-4
/
+4
*
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-2
/
+2
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
/
+1
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-5
/
+5
*
Avoid unnecessary inspector updates when loading or switching scenes
Yuri Sizov
2023-08-12
1
-1
/
+1
*
Improve material and mesh preview buttons
MewPurPur
2023-08-04
1
-49
/
+45
*
Use a SubViewport for CanvasItem inspector preview
Tetane
2023-04-28
1
-1
/
+11
*
Extract editor run toolbar into its own component
Yuri Sizov
2023-04-19
1
-0
/
+1
*
Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-0
/
+6
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-2
/
+2
*
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-9
/
+9
*
Enable material editor preview to be rotated.
Anilforextra
2022-09-07
1
-13
/
+33
*
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
Rémi Verschelde
2022-09-02
1
-21
/
+25
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*
Fix theme propagation in various parts of the editor
Yuri Sizov
2022-09-02
1
-21
/
+25
*
|
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-18
/
+18
|
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*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-18
/
+18
*
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+5
|
/
*
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
/
+1
|
\
|
*
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
/
+1
*
|
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
1
-2
/
+2
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\
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*
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Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
|
|
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
1
-6
/
+6
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/
*
/
Add per-scene UndoRedo
kobewi
2022-08-22
1
-4
/
+3
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/
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-18
/
+18
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-0
/
+1
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-4
/
+4
*
Merge pull request #62888 from Calinou/editor-material-preview-improve-appear...
Hugo Locurcio
2022-07-27
1
-3
/
+5
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*
Improve appearance of the material editor preview
Hugo Locurcio
2022-07-10
1
-3
/
+5
*
|
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-3
/
+3
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/
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
/
+2
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-19
/
+21
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Fix typos with codespell
Rémi Verschelde
2022-01-07
1
-1
/
+1
*
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
1
-0
/
+39
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fixup last commit, change misleading CodeEditor for consistency
Rémi Verschelde
2021-12-09
1
-1
/
+1
*
Fix mid-air conflict between #55299 and #55692
Rémi Verschelde
2021-12-09
1
-1
/
+1
*
Add CanvasItem mode support to the MaterialEditor
Yuri Roubinsky
2021-12-07
1
-10
/
+41
*
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-29
1
-0
/
+46
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-0
/
+38
*
Conversion now includes "Local to scene" flag and name
Manuel Dun
2021-09-15
1
-0
/
+12
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-6
/
+6
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-20
/
+20
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