summaryrefslogtreecommitdiffstats
path: root/editor/plugins/material_editor_plugin.h
Commit message (Expand)AuthorAgeFilesLines
* Add quad mesh to material previewtetrapod002024-11-011-0/+7
* Add a material preview to visual shader editorYuri Rubinsky2024-08-171-0/+5
* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
* Add const lvalue ref to editor/* container parametersMuller-Castro2024-02-261-1/+1
* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
* Improve material and mesh preview buttonsMewPurPur2023-08-041-16/+14
* Use a SubViewport for CanvasItem inspector previewTetane2023-04-281-0/+2
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-4/+5
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+2
* Remove redundant Variant-types initializationsMarkus Sauermann2022-11-141-1/+1
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-0/+1
* Enable material editor preview to be rotated.Anilforextra2022-09-071-1/+5
* Fix theme propagation in various parts of the editorYuri Sizov2022-09-021-2/+13
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+1
* Rename ParticlesMaterial to ParticleProcessMaterialMicky2022-08-261-2/+2
* Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov2022-07-311-1/+1
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-4/+2
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+1
* Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne2022-01-061-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add CanvasItem mode support to the MaterialEditorYuri Roubinsky2021-12-071-11/+17
* Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky2021-10-291-0/+9
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-0/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename CubeMesh BoxMeshMarcel Admiraal2020-12-051-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-21/+21
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Rename ViewportContainer to SubViewportContainerMichael Alexsander2020-04-011-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-8/+8
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Working sky shader implementationclayjohn2020-03-211-0/+27
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-4/+7
* Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-0/+65
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-71/+0
* Fix "Convert To ShaderMaterial" option not working, closes #20891JFonS2018-08-261-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky2017-11-141-0/+8
* Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa2017-10-121-0/+8
* Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-0/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-2/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-3/+3