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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
plugins
/
material_editor_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Add quad mesh to material preview
tetrapod00
2024-11-01
1
-0
/
+7
*
Add a material preview to visual shader editor
Yuri Rubinsky
2024-08-17
1
-0
/
+5
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Improve material and mesh preview buttons
MewPurPur
2023-08-04
1
-16
/
+14
*
Use a SubViewport for CanvasItem inspector preview
Tetane
2023-04-28
1
-0
/
+2
*
Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-4
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+2
*
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-1
/
+1
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+1
*
Enable material editor preview to be rotated.
Anilforextra
2022-09-07
1
-1
/
+5
*
Fix theme propagation in various parts of the editor
Yuri Sizov
2022-09-02
1
-2
/
+13
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+1
*
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
1
-2
/
+2
*
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-31
1
-1
/
+1
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-4
/
+2
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+1
*
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add CanvasItem mode support to the MaterialEditor
Yuri Roubinsky
2021-12-07
1
-11
/
+17
*
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-29
1
-0
/
+9
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-0
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-21
/
+21
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-04-01
1
-2
/
+2
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Working sky shader implementation
clayjohn
2020-03-21
1
-0
/
+27
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-4
/
+7
*
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
1
-0
/
+65
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-71
/
+0
*
Fix "Convert To ShaderMaterial" option not working, closes #20891
JFonS
2018-08-26
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-11-14
1
-0
/
+8
*
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-10-12
1
-0
/
+8
*
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-22
1
-0
/
+10
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
1
-2
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-3
/
+3
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