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path: root/editor/plugins/mesh_editor_plugin.h
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-3/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Rename ViewportContainer to SubViewportContainerMichael Alexsander2020-04-011-3/+3
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-8/+8
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+2
* Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-8/+7
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
* -Ability to set default import presets for typeJuan Linietsky2017-07-231-15/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-3/+3
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+98