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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
plugins
/
mesh_editor_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
Improve material and mesh preview buttons
MewPurPur
2023-08-04
1
-8
/
+7
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+3
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+1
*
Fix theme propagation in various parts of the editor
Yuri Sizov
2022-09-02
1
-2
/
+8
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-8
/
+8
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-2
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-3
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-04-01
1
-3
/
+3
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-8
/
+8
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+2
*
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
1
-8
/
+7
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-2
/
+2
*
-Ability to set default import presets for type
Juan Linietsky
2017-07-23
1
-15
/
+8
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-3
/
+3
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+98