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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
plugins
/
mesh_instance_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-531
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-24
/
+24
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-17
/
+17
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-7
/
+3
*
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
1
-2
/
+2
*
Fix a typo in the "Create Single Convex Collision Sibling" option
Hugo Locurcio
2020-02-26
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-3
/
+3
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-1
/
+1
*
Re-add a way to generate a single convex shape from the editor
Hugo Locurcio
2020-01-31
1
-17
/
+53
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
1
-1
/
+1
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*
Makes more editor strings translatable
Haoyu Qiu
2019-12-30
1
-1
/
+1
*
|
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
|
/
*
Copy transform when creating convex sibling
checkerWoho
2019-11-02
1
-0
/
+1
*
Set switch_on_hover to true for the remaining menus
Guilherme Felipe
2019-04-25
1
-0
/
+1
*
Bundled VHACD library for convex decomposition.
Juan Linietsky
2019-04-10
1
-15
/
+39
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-7
/
+7
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-22
1
-1
/
+1
*
Mesh: fix crash when creating mesh outline from QuadMesh
Poommetee Ketson
2018-04-01
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-0
/
+145
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-77
/
+64
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+334