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path: root/editor/plugins/multimesh_editor_plugin.cpp
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* Discern between virtual and abstract class bindingsreduz2022-03-101-3/+3
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* Optimize StringName usagereduz2021-07-181-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde2020-12-281-1/+1
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-2/+2
* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen2020-07-141-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+10
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-28/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-8/+8
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-9/+9
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-10/+5
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-5/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-6/+4
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-6/+3
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-1/+1
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* Set switch_on_hover to true for the remaining menusGuilherme Felipe2019-04-251-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-15/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-120/+88
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+465