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path: root/editor/plugins/navigation_obstacle_3d_editor_plugin.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-2/+2
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-2/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-3/+1
* Add const lvalue ref to editor/* container parametersMuller-Castro2024-02-261-1/+1
* Fix NavigationObstacle3DEditor parenting errorsmix82023-10-271-1/+5
* Make 3D editor gizmos and debug shapes ignore fogHugo Locurcio2023-09-271-0/+2
* Replace flat buttons with flat-styled buttons with a visible pressed stateYuri Sizov2023-09-191-2/+2
* [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-151-3/+3
* Merge pull request #81516 from YuriSizov/editor-theme-access-the-successYuri Sizov2023-09-151-1/+2
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| * Fix accessing editor theme items throughout the UIYuri Sizov2023-09-151-1/+2
* | Improve the looks of 2D/3D viewport contextual toolbarsYuri Sizov2023-09-131-1/+0
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* Add EditorStringNames singletonkobewi2023-09-031-3/+3
* Rework Navigation Avoidancesmix82023-05-101-0/+599