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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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navigation_polygon_editor_plugin.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-2
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+2
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-2
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+2
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fix NavigationRegion2D clear button not updating debug visuals
smix8
2024-06-10
1
-0
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+2
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[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-2
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+2
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+2
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Auto-bake edited NavigationPolygons in the Editor on a timer
smix8
2024-02-27
1
-1
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+61
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Add 2D navigation mesh baking
smix8
2023-09-25
1
-8
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+80
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-4
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+4
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-0
/
+7
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
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+1
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Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
1
-4
/
+1
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-4
/
+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
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+8
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-12
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+0
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
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Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
1
-2
/
+2
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Ability to open resources in the same window
Juan Linietsky
2018-05-17
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-4
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+4
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Restored files mode
Gilles Roudiere
2017-10-18
1
-0
/
+0
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Refactoring of polygon editors to a common code base
Bernhard Liebl
2017-10-03
1
-442
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+58
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Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
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+1
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AutoUse Pencil on Polygon creation
Scayze
2017-08-30
1
-0
/
+6
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Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-11
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+0
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
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+2
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Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-5
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+5
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InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
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+2
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Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-181
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+180
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-222
/
+174
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Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+566