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path: root/editor/plugins/node_3d_editor_gizmos.cpp
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* Fixed regression of skinning with skeletonSilc 'Tokage' Renew2021-09-071-7/+5
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-11/+11
* Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+53
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-131/+107
* Fix capsule height/radius setters with linked propertiesPouleyKetchoupp2021-08-191-8/+7
* Fixes to tests for Variant and Geometry3DAaron Franke2021-08-171-1/+1
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-34/+45
* Make radius & height in CapsuleShape3D independentPouleyKetchoupp2021-08-111-6/+3
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-53/+0
* Removes const from set functions on the GizmosAndreaCatania2021-08-071-33/+33
* Use real_t in editor pluginsAaron Franke2021-08-011-1/+1
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-5/+2
* Node3D gizmo improvementsjfons2021-07-231-0/+5477