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Redot Engine – Multi-platform 2D and 3D game engine
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node_3d_editor_gizmos.cpp
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*
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-09-07
1
-7
/
+5
*
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-11
/
+11
*
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+53
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-131
/
+107
*
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-19
1
-8
/
+7
*
Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-17
1
-1
/
+1
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-34
/
+45
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-6
/
+3
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-53
/
+0
*
Removes const from set functions on the Gizmos
AndreaCatania
2021-08-07
1
-33
/
+33
*
Use real_t in editor plugins
Aaron Franke
2021-08-01
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+2
*
Node3D gizmo improvements
jfons
2021-07-23
1
-0
/
+5477
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