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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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node_3d_editor_plugin.cpp
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Author
Age
Files
Lines
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-12
/
+12
*
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-18
1
-2
/
+20
*
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
1
-0
/
+6
|
\
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*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+6
*
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Fixed crash caused by unitialized variable
qarmin
2020-04-13
1
-1
/
+1
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/
*
Implement MSAA
Juan Linietsky
2020-04-12
1
-2
/
+2
*
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
1
-0
/
+2
*
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
1
-15
/
+49
*
Othographic camera in-editor now uses Z near/far settings instead of a hardco...
Kiri Jolly
2020-04-10
1
-2
/
+2
*
Merge pull request #37678 from reduz/refactor-shadowmapping
Juan Linietsky
2020-04-08
1
-0
/
+5
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*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-0
/
+5
*
|
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-04-07
1
-17
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+17
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/
*
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-03
1
-12
/
+12
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\
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*
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-04-01
1
-12
/
+12
*
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-29
/
+29
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/
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-99
/
+99
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+6770