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path: root/editor/plugins/particles_editor_plugin.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51edSpartan3222024-10-151-0/+218
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| * Unify particle editorskobewi2024-10-041-0/+216
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-121/+0
| | | | Rename editor plugins to match the new node names.
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-4/+4
| | | | Fixes #30736.
* Signals: Fix invalid connections to missing callbacksRémi Verschelde2020-02-231-2/+0
| | | | | These bugs existed since those lines were added, so I assume that their intended use is no longer relevant.
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Improve error reporting in the Particles emission point creation dialogHugo Locurcio2019-08-151-2/+0
| | | | | | | | | - Display an error message if the selected node doesn't extend from Spatial - Display the selected node name in error messages to provide additional context when relevant - Clarify error messages - Use the standard editor warning dialog
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
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* properly set emitting when particles restartclayjohn2019-06-211-0/+1
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* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-0/+1
| | | | | | | | | It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
* Add option to convert Particles to CPUParticlesJuan Linietsky2018-07-071-0/+1
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* Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-10/+23
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Enhance undoredo action name, TTR, cleanupPoommetee Ketson2017-12-121-1/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
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* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-0/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-15/+7
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+116
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.