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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
path_2d_editor_plugin.cpp
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Author
Age
Files
Lines
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*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-16
/
+32
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-39
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-9
/
+9
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-13
/
+10
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-10
/
+10
*
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-4
/
+4
*
Texture refactor
Juan Linietsky
2020-02-11
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
*
Improve the appearance of 2D path editors
Hugo Locurcio
2019-08-18
1
-13
/
+29
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-4
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixed an issue with the Path2D plugin editor not supporting the capability to...
Robert Morse
2018-12-07
1
-6
/
+88
*
Fixes viewport scrollbars not updating with plugins
groud
2018-10-18
1
-19
/
+19
*
Fixes drawing of the 2D plugins on the 3D view
groud
2018-09-18
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Added option to 2D and 3D curve editor to mirror curve tangent handles both i...
Ben Hickling
2018-05-09
1
-0
/
+55
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
1
-1
/
+1
*
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-18
1
-15
/
+4
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-14
/
+14
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-216
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-15
1
-4
/
+4
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
/
+2
*
Fix moving path controls in edit mode.
Zaven Muradyan
2017-05-27
1
-9
/
+7
*
Fix 2d path editor controls.
Zaven Muradyan
2017-05-21
1
-85
/
+53
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-259
/
+298
*
Add the ability to delete bezier path handles.
Zaven Muradyan
2017-04-16
1
-28
/
+50
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-171
/
+135
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+718
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