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path: root/editor/plugins/path_editor_plugin.cpp
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-653/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-31/+31
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-4/+4
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-9/+5
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-5/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-5/+5
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the appearance of 2D path editorsHugo Locurcio2019-08-181-2/+1
* Implement snapping for most 3D gizmosHugo Locurcio2019-07-031-1/+7
* Add priority to gizmos and fix small issuesJFonS2019-03-121-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Expose the new gizmo plugin system to scriptingJFonS2018-12-211-1/+1
* Merge pull request #21707 from JFonS/fix_instanced_selectionRémi Verschelde2018-09-051-20/+4
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| * Fix selection of instanced scenes in 3DJFonS2018-09-021-20/+4
* | Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-1/+1
* | Fix regression #21262 in Path GizmoJFonS2018-08-301-1/+1
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* New gizmo structure and new gizmo disabling menuJFonS2018-08-091-38/+55
* Added option to 2D and 3D curve editor to mirror curve tangent handles both i...Ben Hickling2018-05-091-2/+63
* Fixes logically dead code (Coverity)Crazy-P2018-04-211-8/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-20/+20
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-181-5/+13
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-1/+1
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
* Applied clang-format.Ferenc Arn2017-05-251-205/+168
* Revive PathEditorPlugin.Ferenc Arn2017-05-241-21/+21
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add the ability to delete bezier path handles.Zaven Muradyan2017-04-161-15/+29
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+6
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+2
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+604