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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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path_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-653
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-31
/
+31
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-4
/
+4
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-9
/
+5
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-5
/
+5
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the appearance of 2D path editors
Hugo Locurcio
2019-08-18
1
-2
/
+1
*
Implement snapping for most 3D gizmos
Hugo Locurcio
2019-07-03
1
-1
/
+7
*
Add priority to gizmos and fix small issues
JFonS
2019-03-12
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Expose the new gizmo plugin system to scripting
JFonS
2018-12-21
1
-1
/
+1
*
Merge pull request #21707 from JFonS/fix_instanced_selection
Rémi Verschelde
2018-09-05
1
-20
/
+4
|
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*
Fix selection of instanced scenes in 3D
JFonS
2018-09-02
1
-20
/
+4
*
|
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-09-04
1
-1
/
+1
*
|
Fix regression #21262 in Path Gizmo
JFonS
2018-08-30
1
-1
/
+1
|
/
*
New gizmo structure and new gizmo disabling menu
JFonS
2018-08-09
1
-38
/
+55
*
Added option to 2D and 3D curve editor to mirror curve tangent handles both i...
Ben Hickling
2018-05-09
1
-2
/
+63
*
Fixes logically dead code (Coverity)
Crazy-P
2018-04-21
1
-8
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-20
/
+20
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-4
/
+4
*
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-08-18
1
-5
/
+13
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-2
/
+2
*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-1
/
+1
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-1
/
+1
*
Applied clang-format.
Ferenc Arn
2017-05-25
1
-205
/
+168
*
Revive PathEditorPlugin.
Ferenc Arn
2017-05-24
1
-21
/
+21
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-3
/
+3
*
Add the ability to delete bezier path handles.
Zaven Muradyan
2017-04-16
1
-15
/
+29
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-6
/
+6
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-2
/
+2
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+604