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path: root/editor/plugins/polygon_2d_editor_plugin.h
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* Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* Improve UV editor zoom behavioraXu-AP2024-01-101-5/+4
* Fix UV editor not showing polygon correctlyaXu-AP2023-12-051-1/+3
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-0/+1
* Add gesture to ViewPanner and simplify a bit its APIGilles Roudière2023-01-231-3/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-0/+6
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-2/+2
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-21/+21
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-3/+3
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-2/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+3
* Minor tweaks and fixes to panningkobewi2022-01-231-1/+1
* Add ViewPanner to 2D editorkobewi2022-01-211-1/+1
* Add ViewPanner to more editorskobewi2022-01-141-1/+8
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use real_t in editor pluginsAaron Franke2021-08-011-6/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-7/+7
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-5/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-5/+5
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+1
* Better and non-buggy Polygon2D editing disablingMichael Alexsander Silva Dias2019-02-161-0/+1
* Revert "Disallow polygon2D editing if internal vertices exists, as suggested ...Michael Alexsander Silva Dias2019-02-161-1/+0
* Disallow polygon2D editing if internal vertices exists, as suggested in #24853Juan Linietsky2019-02-131-0/+1
* Removed splits in Polygon editor, replace by internal vertices and polygon su...Juan Linietsky2019-01-081-4/+10
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* General enhancements to the Polygon2D, TextureRegion, and TileSet editorsMichael Alexsander Silva Dias2018-12-061-3/+7
* Skeletal deform workingJuan Linietsky2018-05-041-2/+2
* Skeleton for 2D WIPJuan Linietsky2018-05-031-1/+3
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-2/+21
* Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...Juan Linietsky2018-02-251-2/+7
* Ability to edit Polygon2D shape from within the UV editor, this will eventual...Juan Linietsky2018-02-221-1/+11
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-1/+2
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-0/+0
* Refactoring of polygon editors to a common code baseBernhard Liebl2017-10-031-47/+14
* Remove dead ButtonGroup codeRémi Verschelde2017-09-061-1/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-12/+7
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+167